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I am trying to remove all infinite objects from my source, but one object
keeps showing as infinite (found by commenting the code) which is a large
sphere that the entire scene and camera are inside. I have tried to use
bounded_by statements but it still shows infinite. Anybody know what I am
doing wrong? I am trying to eliminate all the infinite objects to assist in
using the photon feature in Megapov.
#declare Globe =
object
sphere {<0,0,0> , 2000.0
texture {
pigment {
image_map {
tga "img0053.tga"
map_type 1
interpolate 4
}
}
finish {ambient 1 }
}
hollow
// bounded_by {sphere{<0,0,0>, 2000}}
}
}
object {Globe
bounded_by {sphere{<0,0,0>, 2000}}
}
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